Autori
Costalunga, Nicola
Varini, Michele

Titolo
Pixel in Pugno. Viaggio tra le Comunità Videoludiche dall'Arcade all'E-sport
Periodico
Culture e studi del sociale (Online)
Anno: 2025 - Volume: 10 - Fascicolo: 1/Special - Pagina iniziale: 58 - Pagina finale: 80

Video gaming communities are influenced by various factors such as social, historical, geographical and economic contexts. This complex set creates a landscape with specific differences between communities and their interactions. The e-sports phenomenon, growing exponentially during and after the pandemic, marks a transition from traditional to more competitive gaming communities, influencing spaces, tools and interaction codes. The Italian fighting video game community, which emerged in the ‘90s, reflects that period's socio- economic and technological context, with games accessible in bars, public venues and arcades. These spaces, innovative in forming community identities and norms, were seen as places of intergenerational aggregation, but also stigmatisation. The arcade culture created well-defined forms of play and socio-spatial interaction, which changed as gaming platforms evolved. Although similar experiences are found in various countries, some communities have shown distinct forms of resistance to the pressures of the home console market, as can be seen in different national contexts. This study reconstructs the interaction frameworks of these players, focusing on the evolutionary prospects of competitive 2D fighting video games and their communities. The historical evolution of the Italian, French and Japanese communities is analysed, with an in-depth study of the Italian.



SICI: 2531-3975(2025)10:1/SPECIAL<58:PIPVTL>2.0.ZU;2-Y
Testo completo: https://www.cussoc.it/journal/article/view/393/252

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